Take your business to the next level FOR THE WIN. Millions flock to their computers, consoles, mobile phones, tablets, and social networks each day to play. Reality is Broken by Jane McGonigal A Newborn Business by Zoltan Andrejkovics For the Win by Kevin Werbach Gamification by Design by Gabe Zichermann. In For the Win, Kevin Werbach and Dan Hunter argue persuasively that game- makers need not be the only ones benefiting from game design. Werbach and.

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Overall, a must-read on gamification. Lists with This Book. It reiterates again and again that PBL is not all that is there for gamification.

They can have negative impact too if not used correctly. In For the Win, authors Kevin Werbach and Dan Hunter argue persuasively that gamemakers need not be the only ones benefiting levin game design. The advice is about as vague as: In their new audiobook The Gamification ToolkitWerbach and Hunter go deeper into the key game elements and provide you with the tools to take gamification to the next level.

For the Win Audiobook | Kevin Werbach, Dan Hunter |

In For the Win, authors Kevin Werbach and Dan Hunter argue persuasively that gamemakers need not be the only ones benefiting from game design. The course was much more interesting, better paced, and contained interviews with notable gamification experts. I think that lean training teams need to focus on developing on-the-job competence and also to engage employees in informal learning activities before they spend time in games. Some product or celebrity zooms from total obscurity to viral sensation.


Tales from the Couch. I can’t liste it!!!! Yet the overwhelming majority of examples they provide are examples of PBLs and other extrinsic rewards. There were a lot of great insights into game thinking, but it was bogged wefbach by keivn lot of cautions and warnings though they were valid.

Mar 25, Nick Turner rated it really liked it. This book provides an excellent introduction to the subject, instructs the reader on the methods and mechanics that should be employed when applying Gamification with examples of both successful and unsuccessful employment of Gamification techniques.

How to write a great review Do Say what you liked best and least Describe the author’s style Explain the rating you gave Don’t Use rude and profane language Include any personal information Mention spoilers or the book’s price Recap the plot.

Books by Kevin Werbach. Giving players choices and a range of experiences as they progress feeds the desire for autonomy and agency.

Living Trusts for Everyone. I think it would have been more engaging had the author read it add I found the narration quite boring 2 of 2 people found this review helpful.

It’s your job to see them and to understand them, because that’s how you know when eerbach exist. This brief but comprehensive book is a user’s guide to help you build a game – for the win.

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It provides many good examples and explanations on them. An introduction It talks about three non-game contexts: Even more – the book is wwin outdated, as it is the case with many tech- Introductory courses or books are mostly boring – after all, usually you know a bit about the subject from your general knowledge and experience, and it is just annoying to read the basics.


We need to ask following four questions to identify if gamification fits our needs. A well-designed game goes right to the motivational heart of the human psyche. Game elements This lesson explains game elements such as PBLs – points, badges and leaderboards.

For the Win by Kevin Werbach

Selected pages Table of Contents. To ask other readers questions about For the Winplease sign up. Or, get it for Kobo Super Points! Despite the nerd title this concise work is a serious high-level design guide.

Each goal must be as precise as possible.

Sedivy rated it it was amazing Shelves: Most Helpful Most Recent. Gamification is not about putting points or badges into a system. May 22, Ashley rated it it was ok Shelves: Looking forward to go a lot more in depth. Before reading this I took Werbach’s gamification course on Coursera. Tell me, young fellow, what are you planning to do with your tuppence?

Volkswagon – The Fun Theory: In their book, they reveal how game thinking–addressing problems like a game designer–can motivate employees and customers and create engaging experiences that can transform your business. I feel it is very basic, which on one hand it makes it brief but otherwise leaves the feeling that everything has been treated very superficially.

Unfortunately, I may not have picked up a winning book of the bunch. Feb 04, Christophe Addinquy rated it it was ok Shelves: