FASA DOCTOR WHO RPG PDF

A FASA Doctor Who role-playing game resource site. Doctor Who Role Playing Game [BOX SET]. For fans this boxed set by FASA represents a mine of source material. I’m no expert on the series, but it looks like the. I’ve been trying to read the rule book for the old FASA RPG, but it is stiff going. It seems to be a mixed bag of trying to make rules and trying to.

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Or even better… maybe it can help you not plan for your Doctor Who game! Monday, 25th November, You will most assuredly be able to beam down. A lost city and a vanished race from the depths of time and [sic] hold the key to the destiny of the Earth, unless the adventurers can penetrate the mysteries of the City of Gold. The Cybermen book is for the gamemaster’s eyes only and provides detailed information concerning Cybermen and hints for creating adventures. He follows this up with a breakdown of three campaign types: He can perhaps be forgiven for this due to the fact that the case for why things were being done the dpg they were was never made plain in any of the rule books for the games that he was reacting against.

A senseless murder, over a strange artifact, was only the very beginning of the terror of The Iytean Menace. Cast Fassa characters Guest appearances.

The Doctor Who Role Playing Game

At first, nothing happened. History Canada and the U. A collision in the Vortex with an unknown timeship Retrieved from ” http: Two part module that includes full details about the Daleks’ back story, playing guide stats and new scenario. The two have, in fact, qho compared to Sherlock Holmes and his arch-rival Professor Moriarty Radio stories Home video releases VHS releases.

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Doctor Who Role Playing Game – Wayne’s Books RPG Reference

Of course, the argument is not nearly as cut and dried as we tend to make it. The adventure module The Lords of Destiny suggested that, rather than dying, Adric was saved at the last minute by a Time Lord in a TARDIS of a more advanced make that the Doctor’sthough this did not factor into the plot of the adventure.

A senseless murder, over a strange artefact, was only the very beginning of the terror of The Iytean Menace. The game allows players to assume similar roles to the Doctor and his companions or as agents of the Celestial Intervention Agency. Yeah, it was a total rip off of a novel from the seventies, a comic book from the eighties, and elements of an otherwise completely horrible science fiction series… but you know, it was my rip off.

FASA Doctor Who RPG Resource Site

This article may need to be rewritten entirely to comply with Wikipedia’s quality standards. The random tables for personality traits and appearance may seem quaint, but having the Gallifreyan characters reroll on these when they regenerate is a highlight of the game. Written by Fasx H.

Where would it strike next? What was the ancient evil, and how had it been awakened? It was the mids, though and I don’t remember much about it.

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Players are the Doctor and companions – there is no character generation system, although there is an appendix on how to produce stats for yourself! I think this corresponds to the television series where the Doctor just randomly seems to realize odd facts that are critical to the plot. Development History Canada and the U. This site uses cookies. To achieve their doctoor, the adventurers must learn to understand the shifting politics and timeless culture of the Land of the Rising Sun.

Interestingly enough and in keeping with the source materialthe non-combat oriented characters found plenty to do in combat situations besides combat actions.

DOCTOR WHO RPG (FASA) – FAN FICTION AND GAMES

The other attributes will give you skill points equal to your attribute score times your attribute level. Fandom Whoniverse Popular culture Merchandise Awards and nominations. Mechanical voices shattered the stillness of the long-dead tomb.

What he is describing here is what I call situation oriented play. Rules for the Fatigue Heal Rate: The linear encounters give some structure to the free-form encounters. Using encounters of both types is like building a structure fasz tinker toys, with the sticks being linear encounters and the knobs being the free-form encounters. The two photographic editions also had slight differences in their box art and text to differentiate them.